GildedRose-Refactoring-Kata/python/gilded_rose.py

165 lines
4.8 KiB
Python
Executable File

# -*- coding: utf-8 -*-
from __future__ import annotations
from dataclasses import dataclass
from typing import Protocol
class UpdateStrategy(Protocol):
"""Interface for per-item-type quality update logic."""
def update(self, item: "Item", days: int) -> None:
"""Mutate item.quality and item.sell_in to reflect `days` passing."""
...
class NormalStrategy:
"""
Default degradation strategy.
Quality decreases by 1 per day; by 2 per day once the sell date
has passed (sell_in < 0). Quality never falls below 0.
"""
def update(self, item: "Item", days: int) -> None:
for _ in range(days):
item.quality = max(0, item.quality - 1)
item.sell_in -= 1
if item.sell_in < 0:
item.quality = max(0, item.quality - 1)
class AgedBrieStrategy:
"""
Quality improvement strategy for Aged Brie.
Quality increases by 1 per day; by 2 per day once the sell date
has passed. Quality never exceeds 50.
"""
def update(self, item: "Item", days: int) -> None:
for _ in range(days):
item.quality = min(50, item.quality + 1)
item.sell_in -= 1
if item.sell_in < 0:
item.quality = min(50, item.quality + 1)
class BackstagePassStrategy:
"""
Quality strategy for backstage passes.
Quality increases as the concert approaches:
- +1/day when more than 10 days remain
- +2/day when 10 or fewer days remain
- +3/day when 5 or fewer days remain
Quality drops to 0 on concert day (sell_in == 0 at start of day)
and stays 0 afterwards. Quality never exceeds 50.
"""
def update(self, item: "Item", days: int) -> None:
for _ in range(days):
if item.sell_in <= 0:
# Concert day or past — pass is worthless
item.quality = 0
item.sell_in -= 1
continue
if item.sell_in <= 5:
item.quality = min(50, item.quality + 3)
elif item.sell_in <= 10:
item.quality = min(50, item.quality + 2)
else:
item.quality = min(50, item.quality + 1)
item.sell_in -= 1
class SulfurasStrategy:
"""
No-op strategy for Sulfuras, Hand of Ragnaros.
Legendary items never degrade and never need to be sold.
Neither quality nor sell_in is ever mutated.
"""
def update(self, item: "Item", days: int) -> None:
pass # legendary items are immutable; parameters required by Protocol
class ConjuredStrategy:
"""
Double-degradation strategy for Conjured items.
Quality decreases by 2 per day; by 4 per day once the sell date
has passed. Quality never falls below 0.
"""
def update(self, item: "Item", days: int) -> None:
for _ in range(days):
item.quality = max(0, item.quality - 2)
item.sell_in -= 1
if item.sell_in < 0:
item.quality = max(0, item.quality - 2)
_STRATEGY_MAP: dict[str, UpdateStrategy] = {
"Aged Brie": AgedBrieStrategy(),
"Backstage passes to a TAFKAL80ETC concert": BackstagePassStrategy(),
"Sulfuras, Hand of Ragnaros": SulfurasStrategy(),
"Conjured Mana Cake": ConjuredStrategy(),
}
@dataclass
class ItemRecord:
"""
Internal pairing of an Item with its UpdateStrategy.
Built once in GildedRose.__init__ so the name-to-strategy lookup
happens at construction time, not on every update call. Exposed
publicly so tests can inject strategies directly without going
through the name-lookup dict.
"""
item: Item
strategy: UpdateStrategy
class GildedRose:
"""
Inventory manager for the Gilded Rose inn.
Accepts a list of Item objects and updates their quality and sell_in
values according to each item's type-specific strategy. The Item
class and the items list are left untouched per the goblin's terms.
Usage:
rose = GildedRose(items)
rose.update_quality() # advance one day
rose.update_quality(days=7) # advance a full week
"""
def __init__(self, items: list[Item]) -> None:
self.items = items
self._records: list[ItemRecord] = [
ItemRecord(
item=i,
strategy=_STRATEGY_MAP.get(i.name, NormalStrategy()),
)
for i in items
]
def update_quality(self, days: int = 1) -> None:
"""Advance quality and sell_in for all items by `days` days."""
for record in self._records:
record.strategy.update(record.item, days)
class Item:
def __init__(self, name, sell_in, quality):
self.name = name
self.sell_in = sell_in
self.quality = quality
def __repr__(self):
return "%s, %s, %s" % (self.name, self.sell_in, self.quality)