refactor!: simplify runtime tools and remove replay engines (#572)

* fix(hopper): report unavailable procedure body coverage

* refactor!: simplify runtime tools and remove replay engines

Keep direct inspection, capture, and comparison tools. Bind handlers to named contracts and let agents compose experiments with commands and local fixture servers.

BREAKING CHANGE: Remove controlled replay, Node characterization, finite replay-machine, managed runtime planning, and redundant string-tracing tools. Retire process replay, shims, reactive scenarios, custom checkpoints, and active browser replay and origin-scope inputs.
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morluto authored and GitHub committed 2026-10-05 21:15:04 +08:00
1 parent c6d3bdf597
commit e07b81649e
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+1193 -22444

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@@ -33,7 +33,6 @@ export const CLI_COMMANDS = Object.freeze({
compareManagedMembers: "compare-managed-members",
verifyManagedNativeBoundaries: "verify-managed-native-boundaries",
importManagedReconstruction: "import-managed-reconstruction",
planManagedRuntimeCorrelation: "plan-managed-runtime-correlation",
projectManagedApplicationGraph: "project-managed-application-graph",
observeNativeUi: "observe-native-ui",
captureNativeUiScenario: "capture-native-ui-scenario",
@@ -68,10 +67,6 @@ export const CLI_COMMANDS = Object.freeze({
compareApplicationVersions: "compare-application-versions",
compareSourceToBundle: "compare-source-to-bundle",
compareJavaScriptExportShapes: "compare-javascript-export-shapes",
runReplayMachine: "run-replay-machine",
runControlledReplay: "run-controlled-replay",
prepareNodeCharacterization: "prepare-node-characterization",
executeNodeCharacterization: "execute-node-characterization",
buildReconstructionObligationLedger: "build-reconstruction-obligation-ledger",
evaluateReconstructionCoverage: "evaluate-reconstruction-coverage",
});