Commit Graph
4 Commits
Author SHA1 Message Date
ShuaixinHuang 09225b08e1 feat(artifacts): read Godot 3 PCK version 1 archives (#7781) 2026-10-28 19:43:43 +08:00
morluto 7fe5e5ff5e fix(artifacts): retain raw archive keys across entry projections
Publish Godot res:// declarations and PyInstaller CArchive/PYZ keys through
shared occurrence source_path while preserving safe logical extraction paths.
Consolidate PyInstaller file, directory and namespace projection through one
owner, and account for the additional retained source spelling before allocation.

Cover producer inventory, Windows separator conversion, PYZ module/data keys,
CLI extraction bytes and retained MCP inventory views. Format fixtures are
synthetic; real Godot/PyInstaller producer lanes were not run.
2026-10-25 03:30:22 +08:00
morluto 6ba6aea5eb fix(parsers): respect container facts and real decoding boundaries
Use zip.js's parsed symlink fact for inventory and open refusal. Treat an
unmatched Godot trailer as an unconfirmed candidate while preserving failures
for confirmed malformed packs. Report entropy path-resolution failures at the
selected-input boundary.

Separate Go header discovery from inline string extents in ELF and Mach-O,
and apply the aggregate content allowance after validating real source ranges.
Normalize binary plist UID widths through the existing scalar-copy owner,
budget exact clone growth, preserve source identity, and refuse inexact UIDs.

Validation: 389 distinct tests passed, one Linux /proc test skipped on Darwin;
build, typecheck/lint, docs, single-thread formatting, and discovery (2142 files)
passed. CLI/MCP Go fixtures and public ZIP/Godot/keyed-archive workflows ran.
Real producer prevalence and external provider execution were not established.

Repeated ordinary keyed-archive CLI inventory facts and estimated reply tokens
were equal before/after. Warm median elapsed was 0.5166s / 0.5177s; no speed claim.

Fixes #6751
Fixes #6763
Fixes #6754
Fixes #6767
Fixes #6762
Fixes #6779
2026-10-23 23:02:07 +08:00
5fa4defcbc feat(artifacts): inspect and extract Godot PCK with retained facts (#3634)
* feat(artifacts): read Godot PCK packs

Add a Godot Engine PCK artifact reader for standalone packs and packs
embedded behind an executable trailer (formats 2 and 3). Members are
uncompressed byte ranges verified against their declared MD5 on read.

Encrypted directories, sparse bundles, patch removal entries, unknown
flags and format 1 fail closed as unavailable; encrypted members are
reported without being read. inspect-artifact and extract-artifact
recognize standalone packs by their GDPC magic.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(artifacts): bound Godot PCK metadata and own member streams

Cap member paths at 4096 bytes and the retained directory at 64 MiB
before allocation. Read members with positional chunk reads through
pipeline so cancellation is typed, abandoned consumers release their
source, and the shared descriptor stays reader-owned. Retain the root
descriptor for godot-pck inventory, as for ZIP and universal Mach-O.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(artifacts): complete Godot PCK facts, integrity and selected views

* fix(artifacts): preserve atomic-root inventory Evidence

* fix(artifacts): bound aggregate PCK member expansion

---------

Co-authored-by: Samucahub <151155051+Samucahub@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: gensokyo-dev <342580529+gensokyo-dev@users.noreply.github.com>
2026-10-20 09:53:53 +08:00