* feat(desktop): suggest managed members for Unity predefined script assemblies
Unity Mono triage listed only inspect_managed_artifact probes, mostly for
engine and framework assemblies. Assembly-CSharp.dll and
Assembly-CSharp-firstpass.dll directly in a managed directory with a
UnityEngine reference witness now get an inspect_managed_members probe,
ordered before every managed artifact probe.
* docs(desktop): describe Unity Mono managed member probes
* refactor(desktop): read Unity managed directory from the witness fact
* refactor(desktop): reuse the managed directory index for predefined assemblies
* feat(desktop): point Unity member probes at summary delivery first
* test(desktop): no member probes without a Unity reference witness
* docs(desktop): trim Unity member probe note
* feat(desktop): suggest managed members in Unity IL2CPP backup folders
Unity IL2CPP builds write <Product>_BackUpThisFolder_ButDontShipItWithYourGame
next to the player. When shipped, its Managed/ holds pre-IL2CPP assemblies.
A path convention now records the folder on Assembly-CSharp*.dll directly in
its Managed/, including when the admitted root is the folder itself, and
triage offers inspect_managed_members for those files. Correspondence to
the shipped native code stays unknown.
* docs(desktop): note IL2CPP backup folder member probes
* docs(desktop): list IL2CPP metadata versions 24 and 27 for the metadata probe
* style(desktop): merge stacked doc comments on desktopPathConventions
* test(desktop): cover member probes in a macOS bundle managed directory
* docs(desktop): note that member probes need the game folder as root
* test(desktop): no member probe when the root is the Unity data folder
* test(desktop): check the data-folder root still gets managed probes
* test(desktop): check the IL2CPP backup convention against the probe bound
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Co-authored-by: gensokyo-dev <342580529+gensokyo-dev@users.noreply.github.com>
* fix(desktop): charge retained rows at their measured representation
The desktop scan reserved 1024 + 24 bytes per path character for every
row, omission and the root against its 32 MiB representation budget. Real
rows cost 800-940 heap and 490-640 JSON bytes, so the charge overstated
them 6-13 times and large macOS bundles stopped at 3,700-7,200 entries,
far below max_entries.
Charge each path at the larger of its UTF-16 heap size and its escaped
JSON size, plus the existing fixed row and omission overheads, in one
helper. The bound still covers the retained heap and the serialized
report, including control-character paths that expand six times in JSON.
Fixes#8104
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(desktop): charge every retained copy of a path
The tighter row charge counted each path once, but rows repeat it in
convention-fact values and the next probes those facts offer, and host
failure issues name the absolute path. Control-character paths under a
convention such as Content/Paks or resources/app.asar therefore serialized
47-80 MiB of reports within the 32 MiB budget.
Reserve each copy through the same text helper where it is stored: path
convention facts with their row, the probes any fact offers (at most two,
pinned by a projection test) with that fact, retained read ranges before
their read, and probe failure issues before they are recorded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* feat(artifacts): read UnityFS AssetBundle containers
inspect-artifact and extract-artifact now recognize the UnityFS signature
and treat format versions 6 through 9 as containers. Header facts (format
version, player/engine strings, declared size, dataflags, blocks-info
bounds and the declared 16-byte data hash) are retained alongside a
directory of CAB-* and .resS members. Member bytes stream on demand:
only the blocks covering the requested member are read and decompressed
with bounded expansion and cancellation.
Bundles declaring asset-bundle encryption keep header facts and report
unknown directory coverage. LZMA blocks-info reports unknown coverage;
LZMA member reads fail as unavailable while the directory stays
readable. Malformed counts, out-of-stream members and declared sizes
beyond the file fail as format errors. UnityFS classifies by bytes in
root detection, inventory graph construction and desktop inspection,
which emits a unityfs-header fact.
Validation: tsc --noEmit, oxlint (no new findings on touched files),
17 reader tests covering LZ4HC/uncompressed tables, blocks-info at end,
format 6 without padding alignment, multi-block members, malformed
input, unsupported compression, cancellation and abandoned streams;
full artifacts/domain/conformance suites pass. Verified against one
real YooAsset bundle (Unity 2021.3.32f1, format 8, LZ4HC): the
streamed SerializedFile contained its managed assembly byte-identical
to a UnityPy extraction. Other producer variants unverified.
* fix(unityfs): own bounded member reads and preserve partial evidence
* refactor(unityfs): clarify producer revision flag decisions
* fix(artifacts): preserve coverage authority and bound UnityFS block work
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Co-authored-by: gensokyo-dev <342580529+gensokyo-dev@users.noreply.github.com>
Project completed values and cancellation from the descriptor owner once across artifact consumers. Preserve completed void outcomes and format-specific validation and cleanup policies.
Keep later aborts from replacing captured APK and SQLite close failures, and retain the exact APK cancellation reason. Exercise real descriptors, public workflows and cleanup retries.
Select conventional Linux and macOS game data files for the existing bounded FORM/GEN8 probe. Add service-boundary regressions and document the selected names.
Fixes#6659
inspect-desktop-application reported a regular-file, missing or read-denied
root as artifact_operation_failed/execution_failure, leaving the ENOTDIR,
ENOENT or EACCES cause only in message text.
DirectoryArtifactReader now marks root admission and root-open failures with
DirectoryArtifactRootFailure. DesktopApplicationReader, which owns the caller's
selection, maps a non-directory root to unsupported_target and host failures to
the shared BinaryTargetError (target_unavailable, or access_denied with
read-access recovery), keeping any partial observation. Child-entry failures
and other DirectoryArtifactReader consumers are unchanged.
Fixes#5513
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>