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Across 29 successful runs, the slowest of eight shards ran 24% above the mean shard (797 s against 646 s), with no shard index consistently slow: duration-balanced shards still vary with hosted runner speed. Resampling the observed per-shard speed factors predicts the slowest of twelve shards at about 9.2 minutes instead of 13.2, for roughly 5% more runner time. Co-Authored-By: gensokyo-dev <342580529+gensokyo-dev@users.noreply.github.com> Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>